Post by Madeline Wayne on Aug 16, 2010 19:19:19 GMT 1
++Accessing Justice League of Avengers Database++
[/i][/center]The Person
Name: Madeline Bianca Wayne
Age: Nineteen
Place of Birth: Wayne Manor, Gotham City
Current Place of Residence: Gotham City
Affiliation: JLA
Family: Thomas Wayne (paternal grandfather, deceased), Martha Wayne (paternal grandmother, deceased), Giovanni “John” Zatara (maternal grandfather, deceased), Sindella Zatara (maternal grandmother, deceased), Dick 'Nightwing' Grayson (adoptive paternal brother), Damian al Ghul (paternal brother), Jason 'Red Robin' Todd (adoptive paternal brother), Tim 'Robin' Drake (adoptive paternal brother), ------- Wayne (brother), Zatanna Zatara (mother), Bruce ‘Batman’ Wayne (father)
Height: 5' 10"
Weight: 140 lbs
Appearance:
Madeline is a caucasian female with a slightly tanned skin tone. Unlike her parents, Madeline has blue eyes and has dark brown hair, which appears to lighter and darker on different occasions, that normally falls somewhere between her shoulders and her lower back. Madeline maintains a polished physique through regular, intensive exercise, making her a slender individual without much visible muscle tone. Another component of her body structure includes her closely balanced torso to legs ratio, despite her longer legs and arms.
Civilian Attire: In general, Maddie wears whatever style of clothing that the occasion calls for. While her specific style revolves around darker and/or elegant clothing, there are exceptions that she makes when asked by the right people. Casual happens to be her favorite because of the simplicity of it. There is no pressure to look better than what one feels comfortable in and she likes it that way. Maddie will wear jeans and a shirt, or the typical casual clothing set, but may end up paying more for something because of her tastes in designer apparel, instead of the average everyday American thing; however, for the crowd that she generally hangs around, that is the mentality about tangible items.
Personality: Naturally, Madeline is a caring and kind girl that is willing to give her time to aid others that clearly need it. That is the common reason why she can be found at charity balls and is described as a philanthropist. She is commonly described as taking after her father and her grandparents in the giving arena. Another element of this would be Batgirl, her super heroine identity that guards the Gotham streets. And she works hard to uphold the family name; Maddie hopes to never taint the Wayne in anyway.
Madeline’s fierce nature is the most prominent personality feature about her and it is generally obvious to those around her. Her frequent desire to do things perfectly and perfect her methods applies to most areas of her life. This is part of the reason why she so fervently chases the superhero and the Wayne lifestyles. Maddie is interested in protecting Gotham from criminals and others who are corrupt and make her city an unsafe place. Her performance in Wayne Enterprises is another outlet of her nature. She is not maliciously fierce, but she does attempt to get whatever jobs done with poise and timeliness.
Being the daughter of Bruce Wayne, Madeline has almost found herself inherently flirting with men at times. Of course, she does so in an appropriate way but still occasionally attempts to entice men into her womanly charm. She has dated several men and has ended up breaking off the relationships due to her constant needing to run away so she can become the infamous Batgirl. In terms of the Wayne lifestyle, Maddie also finds herself invited to or hosting different parties for different occasions. Despite the party atmosphere, Madeline never smokes and has been brought up to avoid alcohol or other damaging habits.
Although she is quite the understanding person and even listens to others considerations and opinions constantly, Madeline is an extremely opinionated individual on how things should be done and what the best way to do things is normally her way. She attempts not to be too forceful in her everyday, publicized life, Madeline finds herself being a little more strongly opinionated and forceful while she is in her darker persona, Batgirl. This is mostly for the effectiveness as a crime fighter and a face of justice in Gotham City.
Maddie’s personality is strongly influenced by her father; however, she is occasionally more like her mother. She is completely capable of not being as straight-laced as she is. In fact, during events, Madeline has no problem deviating from the typical reserved behavior and may perform a few magic tricks or be a bit more flashy than usual.
Likes:
- Bruce Wayne and Zatanna Zatara
- Charity events
- Learning from her experiences
- Inspiring others to do good
- Her Batgirl persona
Dislikes:
- Sickeningly emotional people
- Gotham's crime bosses
- Habits that can damage the body
- The ruthless people throughout the world
- Corrupt law enforcement officers
The Hero
Codename: Batgirl
Hero Attire: Her costume closely mimics both her father's batsuit and former Batgirls' batsuits. The whole bat backdrop is present and is made completely out of a flexible, leather-like material. This allows her to move easily and be stealthy, though it does not protect as easily against weapons with piercing properties. She, of course, has a utility belt and has several materials within that as well. The suit is monochromatic shades of black. Both the outline of a bat symbol on the chest area and the utility belt are a darker yellow/goldenrod color. Another costume, which she only wears if her other costume is compromised or not available for use, is inspired by her mother's.
Powers:
Sorcery: Just like her mother, Madeline's only power is the ability to manipulate magic. She is a half-homo magi, a human born with the affinity to manipulate magic. Her unique genetic structure allows her to use the magic she was born with as well as learned magic. Madeline, like her mother's side, speaks backwards to focus herself on her magic. Although she saying her incantations seems to be something that must be done complete magical endeavors, Madeline is not required to speak at all to cast her spells... it is just something picked up fro her mother; however, some extreme emotion is required to do so.
Skills:
Lower Level Peak Human Conditioning: Madeline is nowhere close to the likes of her father and his conditioning, but she has shown that she has a want to attain the amount of strength, durability, reflexes etc. that her father has. Due to her yearn to be as conditioned as she can humanly be. Her father and others, in order to increase her ability level, have trained Madeline. She has taken up the practices of her father [not drinking alcohol, maintaining a strict diet, having a strict exercise regimen etc.]
Lower Level Peak Human Strength
Lower Level Peak Human Reflexes
Lower Level Peak Human Speed
Lower Level Peak Human Endurance
Lower Level Peak Human Agility
Lower Level Peak Human Durability
Martial Arts: Although she isn’t as proficient as her father, Madeline has taken up a considerable amount of martial arts disciplines. She has been taught by her father and has been sent around the world to study certain disciplines from the “masters” of those arts.
Willpower: Madeline obtains, through several years of training, the ability to utilize an extreme power of will. Like many of her other abilities, Madeline has turned out to have less of a will compared to that of her father. It is not quite superhuman force of will but it is developing into something along those lines.
Intimidation: Due to the inherent properties of having any name in Gotham that pertains to bats of any kind, there is an almost immediate intimidation factor that goes along with being apart of the Bat Family. Just as her father and her mother had done, Madeline finds herself fighting crime in Gotham and has taken up the name BatGirl to warn criminals and enemies alike that she is a proud Bat Family member and is uses that to her advantage at times.
Genius Level Intellect: Being the daughter of a family that has been considered to be the cream of the crop for a while, Madeline has been subjected to several courses that would boost her intellect beyond that of people her age. She has been trained in private school, private lessons, studying abroad and many other programs that have allowed her to become just as capable in the field of intellect as her father and mother in many subjects. She uses that knowledge in the business world and the crime-fighting world, normally outthinking opponents and coming up with plans and arrangements that are highly intelligent. She has an IQ of 193.
Acrobat and Gymnast: Madeline has also been taught acrobatics by her father and others experienced in that field. Over the years, she has become an adept acrobat and gymnast, capable of doing a myriad of gymnastic and acrobatic moves with ease.
Weapons Experience: Just like many other her other skills, Madeline has been nurtured in the ability to use many different weapons [excluding firearms] by both her father and others. The initial ability to use weapons was simply implemented in her martial arts training and things such as that. Along with the experience with weapons, Madeline also has expert marksmanship. Most times, when she is aiming for something, she will hit her target perfectly.
Stealth: The use of ninjitsu allows one to utilize darkness and other elements to move undetected by most humans and possibly machinery, as well. The use of stealth is put to good use when out on the streets of Gotham and fighting crime.
Polymath: Madeline has many experiences with different sciences and mathematics.
Detective: Like her father, Madeline Wayne has a knack for detecting things, examining evidence and, in the end, solve crimes with infallibility. She studies cases from the past, knows how to identify and categorize evidence and has files on criminals from throughout Gotham City and other places of the world. The development of photographic memory, allowing her to recall things almost exactly as they were, also helps her when doing her detective thing. Tracking is another skill that has aided in her detective work and trying to track down criminals. She also may use tracking to take note of where people have been and attempt to find out what they may be up to or figure out where to possibly follow them to next.
Tactician and Strategist: Tactics and Strategy is clearly something that Madeline would have gained from the utilization of everything that she has learned and use it for a greater purpose and for the big picture. Strategy and tactics are the two things that allow Madeline to be such a great detective and catch the criminal in the end, as well as plan her ongoing battle with certain villains and others.
Stage Magician: Madeline is skilled in professional stage magic. She can perform simple to elegant tricks and illusions. This is a skill that enabled and taught to her by her mother and she uses it during parties to amaze and awe guests.
Occultist: As the daughter of an Occultist, Madeline knows a significant amount of occult and is still building on this knowledge.
Hypnotist: Taught to her by her mother. This allows her to place others in trances and other states of mind that allow her control over others minds etc.
Escapologist: Madeline has been taught by both her mother and father about the art of escaping traps and other things by utilizing the weak points of contraptions and taking notice of possible entrances and exits.
Multilingual: Due to private school, private lessons and lessons that were routinely practiced with the aid of her parents, Madeline has is learning and practicing fluency in several languages including, Spanish, French, Latin, Cantonese, Mandarin and Italian.
Special Equipment:
The Batsuit: While Maddie's suit is not as resistant to bullets, and completely not resistant or absorbent to falls or other impacts, as the Batman's batsuit, it is customized for her figure and provides more mobility for acrobatics and such. The leather material has been made more resistant to flames than most clothing and also provides insulation. The cape is made of a light, nomex-kevlar weaved material that has the capability of being similar to a hang glider when an electric current is sent through it, giving it a more rigid structure. There are also capes found in the tips of the cape in order to prevent unwanted movement. The gloves and the boots of the suit are made of a heavy and reinforced leather, which provides protection from contact made with the hands and the feet. There are three, curved blades that jut out from the forearm of the glove.
The cowl of the suit contains a considerable amount of technology for the purposes of protecting the identity of the wearer, communication and certain villains. In order to keep others from being able to either see her face with x-ray vision or remove her cowl, Maddie's cowl is lined with lead and has an electric and knock out gas mechanism that triggers when the cowl is tampered with in the improper way. In terms of communication, a simple comm. link that can be synced with others, such as the JLA communication system, is used. Batgirl is able to stay balanced when against certain foes that can cause issues with balance through drugs or affecting the ear through the use of an inertial navigation unit.
The famed utility belt is designed to have several different, detachable compartments that hold a different mechanism or item that can be used in the superhero field. Some of the contents within the belt are:
Weaknesses:
Incantations: With the time that it takes for Madeline to blurt one of her magical spells, several things could happen. Just like her mother, gagging or incapacitating the ability to speak in anyway can be a downfall for the Mistress of Darkness' magical ability. Although, any spells written in her blood allow her cast spells as well. The problem with this weakness is the fact that if Madeline were even to have a sore throat or lost her voice for some reason, she couldn't use her incantations.
Human physiology: Sadly, Madeline isn't invulnerable or free from the possibility of getting hurt so she is vulnerable to physical, mental and magical ailments. Although with the training learned from her father, Madeline has learned to be able to work her way through pain and at times completely block it out. [Fatigue, Wounds, Sickness etc.]
Family: Madeline has a super soft spot for her family and is willing to do just about anything for them. If she were to be threatened with the harm of her family, she may be a little more emotional with her decision than logical.
Focus: The speaking backwards and focus on her spells allows Madeline to have the right outcome with her magic no matter how vague.
Confidence level: Madeline's confidence or self-esteem effects Madeline's focus which ultimately affects her magic.
Trust Level: It takes a while and/or a lot to get on Madeline's good side, just like her father, so when it comes to just about anything [trusting others in the business world, trusting others in the superhero world, trusting others in the social world etc.]
Most Heroic Achievements: In her Bat guise, Madeline heavily investigated and, eventually, took down a small crime ring operating out of Gotham City's Narrows.
History: At the beginning of Madeline’s life, the overall atmosphere was, what most people might call, normal. As time trudged on, however, things changed drastically. There was the sudden need for Madeline to begin attending school and learning concepts and ideas that would aid her in the life that awaited her in the future. There was also the need for training. Several things were now staring her in the face that required the proper preparation to be able to continue and her family seemed quite adamant about those things, wanting her to take them seriously. Wayne Enterprises and need for leadership, once her father retired or passed on, and the mantle of being a suave and cunning member of the Wayne family was thrust onto Madeline at the meager age of five.
Private school, private business lessons, attendance to parties and balls and other things that were simply thrown in to the mix were given to the likes Madeline Wayne. School was something that was soon finished, however, due to the genius intellect and high IQ that Madeline retained, which allowed her to pass school requirements and place her in high tiers of the learning curriculum. In other words, she was regarded as a genius.
With the hassle of school somewhat to the side, in her mind, Madeline began to work more vigorously on her business lessons, social appearance and other activities, which her parents had asked her to join in on and work towards. One of which was the martial and gymnastic/ acrobatic arts that her father had calmly asked to attend with him and other “surprise” teachers every month or so. And then there was the magic lessons that her mother had offered to teach her, for talent shows and such. Schedule was enveloped with things of combat and performance arts, which seemed like an odd combination, but would eventually come in handy.
After approximately ten years with the vigorous schedule thrust upon her, Madeline became a perfectly raised Wayne progeny. She was significantly good with the ideas and concepts that were related to the business world and the combat and performance arts that she was subjected to at age 5 and beyond, helped her become a fit and talented young lady. And turning fifteen years of age yielded a reason, beyond that of being a perfect Wayne offspring, for why she had been subjected to the training and lessons. It finally became evident to her that her parents were and had been members of the superhero community. And on top of that, she was meant take and uphold the Batman mantle, once her father retired from the superhero business.
About one year later, Madeline attained half of the Batman mantle and took the name Batgirl, modeled after a few other heroines that had worked for her father. She was given her own costume and the Batcave for a base of operations. Since then, Batgirl has become a second face of dark justice in Gotham City. But along with the need to uphold her new super heroine title, Madeline also has the job of the learning and observing the operations of Wayne Enterprises' Board for the future.
RP Sample:
He'll bite?
Not having heard any kind of lingo like that, Batgirl waited for the Parademons to either materialize or come from what ever position they were stationed at in the simulation, for all she knew there was going to be a group of the Parademons from every direction that was available on this situation. Her programming and selection of the current training situation wasn't completely specific in this area, just the fact that she wanted some level of difficulty that was on a level beyond her "limits".
Preparing herself for the upcoming battle, the young bat reached both of her hands into her cape and popped the mechanism for the batarangs located on either side of the utility belt. She pulled them when she began to see the group of the members of Apokolips' army. Though she knew that her aim was good, they still appeared to be a bit far off for her to make any precise hits on the torsos she was aiming for.
A few of the Parademons took to the sky, upon siting the two heroes. Perhaps the new arrival could take care of them while Batgirl began to thin out the ranks on the ground. If he was so sure of himself, he could prove his worth and power right there. The odd, alien eyes of each of the Parademons seemed to be staring down the hero and heroine while, at least in her case, she was promptly keeping her eyes on their distance and the target she was hoping for.
The two batarangs cut through the air within a moment later and they landed within the chest of one and the gun of another alien army member. She preceded to get another two batarangs and toss them as well; this time the two landed within the chest of one, causing him to fly a bit backwards from the impact and the effect of its body reacting to the foreign object lodged in its chest. A satisfied smile formed on the young girl's face before she performed a quadruple front handspring and pulled a flying kick to finish off her acrobatics.
++OOC Info++
Player: Moogsi, Maggs, etc.
Other characters played: Violet Khan
Any plans in mind for the character? Going Batty...?
Do you agree to the rules: Course, I helped concoct them! .................-ness!
Credits: Utility belt information courtesy of DC Wikia