Post by Khorne on Mar 4, 2012 3:33:53 GMT 1
++Accessing Justice League of Avengers Database++
[/i][/center]The Person
Name: Khorne
Age: 20
Place of Birth: Chandilar
Current Place of Residence: Earth
Affiliation: Unaffiliated
Family: Skaar (Father), Maxima (Mother), Kronus (Uncle), Hulk (Grandfather)
Height: 9"5
Weight: 420 lbs
Appearance:
Civilian Attire:
Khorne's attire changes drastically depending on where he is, generally however his clothes are an amalgamation of places he has recently been too. A patchwork ensemble of native beast hides and leathers. He appears to have a preference for light clothes however and often removes anything heavy when he is going to fight, which is quite common.
Personality:
Khorne is a force of nature, he hates the Universe for some reason and takes out his frustration where ever he goes. He is at home on the battlefield and enters war for the sole purpose of making an attempt to try empty his infinite well of rage. While he has been called it many times, he is not a rampaging monster. When in between battles he can appear very calm even if he is gruff and aggressive by most standards.
There are unconfirmed (but true) rumours that if someone can manage to force him to change back into his "puny" form he is a much more agreeable and considerate person, but as Khorne spends all of his time "Hulked Out" it is exceedingly difficult to catch this legendary calm state.
Likes:
- War
- Spoils of War
- Tinkering
- Kiwi's (Fruit)
- Engineering
Dislikes:
- People getting in his way
- People telling him about Hulks or the fall of Almerac
- Being bothered when he wants to be left alone
- A problem that can't be punched
- Pretty much anything that suits him when he wants a reason to freak out
The Hero
Codename: Khorne doesn't have a codename, but is occasionally refereed in ways such as "The Skaarson," "Prince of the Almerac," or "The World Breaker."
Hero Attire:
Kharne doesn't change his attire for combat.
Powers:
Khorne's abilities appear to have completely taken after his father, if he has anything derived from his mother it is dormant or totally under developed.
Transformation Khorne can at will change back into a smaller form which resembles a slightly grey skinned human. His smaller version is roughly four feet smaller and just over a quarter as heavy as his "Hulk" form. This form can "Hulk out" at will or is forced to change when enraged.
Super Strength: Like either parent, Khorne possesses vast physical strength that increases when he becomes enrages. Like his father's side of the family, he has no known upper limit. He is at the very least as strong as his relatives. His strength can be used in a number of other means, such as jumping hundreds if not thousands of miles in a single leap or performing a "thunder clap," that can level an entire city. His strength routinely insults physics.
Superhuman Stamina Khorne's stamina is for all intents and purposes limitless. To exhaust his stamina would require such extreme resources and time it is ultimately futile.
Superhuman Durability Khorne has durability matching his strength and scales with it. It would take specialized weapons (such as adamantium tipped rounds/blades) to pierce his skin. He has inherited his father's near immunity to heat and while the power cosmic has never been directed at him like it has his father, he is just as capable of handling it.
Regenerative Healing Factor Khorne's healing factor is comparable to his fathers, his grandfathers or Wolverine's. He also benefits in typical other means, such as his aging halting to the point of rendering him immortal, immunity to disease, illness & toxins. Its been proven on multiple occasions that even horrific physical injury (being impaled by very large weapons or most of his flesh/tissue being removed) will only slow him down and he can heal at great speeds.
Speed/Reflexes: The only aspect where he may be taking after mother more so then father. Although incapable of flight, he can achieve great running speeds (if he were to run at his full speed and attempt to jump into orbit, he is capable of achieving escape velocity which is roughly Mach 34). His reflexes are sufficient to catch incoming high speed projectiles or trade blows with individuals with a combat speed like Superman, Sentry or Gladiator.
Self Sustenance Khorne can function without oxygen, water, sleep or food for extended periods of time, years if required (not that he ever has).
Suspended Aging Khorne reached his current age/appearance twelve years ago and hasn't aged a day since bar hair growth. He has stopped altogether.
Rapid Maturity Like his father, Khorne aged extremely quickly. He reached full maturity in eight years.
Old Power Inherited from his father, the Old Power allows Khorne to draw power from the planet he's on. The Old Power can be used to dramatically increase his physical abilities (his father once used it to absorb one hundred trillion tons and punch Juggernaut into space, shattering his armour with the blow), using the Old Power ultimately makes Khorne capable of feats that even his Grandfather seems incapable of performing at his highest seen levels. The Old Power also gives him control of the planets earth and stone, being able to move, break and adjust it as he see's fit or call up magma although he must be making actual contact with the ground to achieve this (unlike using it to boost his physical abilities, which he can do so long as he is on a planet).
Skills:
Combat: Khorne has been trained by both parents in combat and has developed his skills in countless engagements. Although at first glance his combat makes him look like a random brawler, a trained eye will notice his combat style resembles a fusion of Kick boxing, Judo, Krav Maga and wrestling. He is noticeably agile, incorporating a level of acrobatics into his combat, usually front and backflips, cartwheels or leaping/swinging from nearby objects in the environment. It has been noted his combat is very adaptive and he learns from opponents easily. A trick used on Khorne once will rarely work again.
He is also extremely proficient in use of swords, spears, axes & maces. He has been seen on many battlefields to make use of Shi'ar and Kree heavy automatic weapons and long range explosives (what humans might call alien versions of heavy miniguns and rocket launchers).
Old Power: Khorne is fully trained in the ways of the Shadow People and knows how to use the Old Power as he see's fit.
Intelligent: Although not a genius and not particularly interested in most academia Khorne was raised on Chandilar, the Shi'ar Throneworld. The Shi'ar are, by Earth standards incredibly advanced and what education he received was equally advanced in comparison to what he would have studied on Earth. Khorne has an interest in working with starships (from one man to freighter sized ships) and weaponry. He is a mechanic and engineer of moderate capability by Shi'ar standards.
Pilot: Khorne is an experienced and talented pilot of spacecraft. He can fly one man to freighter class ships with more competency then most.
Survivalist: Although he doesn't exactly need many things to survive, his father has taught him about using what worlds tend to offer to get by. He is talented at using basic components to make weapons and traps, he's aware of typical traits of nutritious food and is an expert hunter.
Special Equipment:
Khorne's only piece of "special equipment" is a rather large sword. By human standards it would be considered a greatsword sized cleaver, being six feet in length and weighting roughly sixty pounds. The alloy alien is superior to earth based materials, bar adamantium.
Weaknesses:
The vast majority of Khorne's abilities require him to be able to use his muscle mass and applying force. If he were to be levitated and held in the air, there is exceedingly little he could do.
Most Heroic Achievements:
N/A, Khorne isn't particularly heroic.
History:
When the universes merged Maxima, the Queen of the Almerac found herself ressurected. Her initial quest was to seek out what remained of her people, the numbers were even less then when she had died. Regardless she found them and vowed to protect what was left of a once proud people. Maxima made her way to Earth, if anyone would know what was going on they'd be found on Earth.
On Earth she discovered that whatever had merged two universes, they didn't have any answers. Her quest to find a mate took the fore once again, this time however it was about as much providing a legacy to lead her people as much it was anything else.
Eventually her search brought her to the Savage Land where she found Skaar. He was a unique specimen of incredible power and unlike Superman he appeared to have at least some interest in what she offered. Having done what he could for the people in the Savage Land Skaar joined Maxima in leading her people across the stars to find somewhere they could be safe. That was place, as it would happen, was among the Shi'Ar.
Khorne was born just a short period later. Much like his father he aged very quickly to full maturity and then appeared to stop altogether. Despite his mother's best efforts however he took after his father, not just visually but in nature. It became painfully obvious he wasn't going to represent the Almerac people within the Shi'Ar Empire. He was more interested in indulging his Hulk side. To his credit he attempted to join the Imperial Guard. To have the Prince of the Almerac within the Imperial Guard would have gotten his mother's people much more in positive standing. It didn't last long however. While his parents trained him well as he grew up, he had no tolerance for orders or authority. He was swiftly kicked out. Khorne and Skaar would often travel together, Skaar would teach and raise his son in their ways, teach him the things he didn't have a father to teach him.
Nothing seemed to ease the family anger issues however. Khorne was more comfortable tearing across a battlefield then anything else. Sometimes he didn't even seem to be fighting for the Shi'Ar, he was just fighting against the same people they were in the same place they were. He received some honours and awards for his effort, which were always accepted by his mother, but he was always seeking out the next battle.
His life went on like this, Khorne would drop out of the sky or launch himself into a ship when the fighting was among the stars. Tear the place apart and move on. Eventually his name became quite despised by a large number of individuals and races. Eventually he forced their hand. Uniting to deal with a common foe, an amalgamation of Generals & Admirals came together knowing he could not be dealt with by traditional means put representatives from their research departments to work on something to deal with him. The result was a stasis containment device. If they couldn't kill him, they'd hold him off until they could.
Unfortunately the device didn't fully work. Although they managed to trap him in the device, they had underestimated how much power would be required to maintain the stasis field. They attempted to increase its power but found doing so was causing stress on the device itself, it would only speed up the inevitable. Khorne was going to escape and when he did, he'd be angry. It was decided the best way to deal with him was put space between them and him or hope someone else could deal with him. That someone else was Earth. Now home to a larger force of meta and post humans, not to mention Earth's reputation for resourcefulness when needed it was deemed an acceptable risk should his presence cause massive loss to the natives.
The containment device was dumped on Earth and accidentally opened when a team of individuals came to investigate. Khorne was loose and attacked, his last memories involved him in a battle. Eventually Khorne was stopped but ultimately got free and is now wondering around Earth, currently stuck with no way of getting off. SWORD have a great interest in speaking with him, it is not expected he will be cooperative.
RP Sample:
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++OOC Info++
Player: Oct
Other characters played: Octavius, Claude, Barton, Viktor
Any plans in mind for the character? Rampage~
Do you agree to the rules: Si